![]() The post that links to has further links to some old records that you've probably seen already. Also here's the Q3 thread that can be used for further discussion, though there's also probably some Discord out there as well. Here's the last submission anyone sent, even though Diegowar ended up cancelling it. Yeah, you never know who will actually submit runs ever, so non-WR runs can be accepted as you probably know. I'm always also asking defraggers why they don't do some speedrunning on the side: seems they could easily take records for a lot of Quake engine shooters if they just wanted to.Īnyway, already very hyped over here if I get to talk about some of these games on the front pageĪnyway, already very hyped over here if I get to talk about some of these games on the front page ) It seems you're the same guy who played in TDM leagues etc.? I'm really looking forward to whatever runs you come up with for arena shooters that you like. I think it largely came down to everything thinking that there's always a better player out there and having a low self-esteem (the nature of arena shooters). ![]() It always bugged me we didn't have a run for Q3. I think nate will probably approve of either though. After watching both several times, I think maybe without vertex looks better. For an SDA submission I suppose having nicer graphics would be more important. These things are very subjective cause everyone had their own settings (and how good the game looks wasn't always the top priority). That's still five games minimum, with all the assets this requires.Nate is the guy confirming A/V quality is good but personally, the option without vertex lighting looks more like I remember the game. I suppose the rest of them could get some sort of CoD-like military campaign heavy on cyberpunk and crime elements. Orbb and Xaero don't need campaign, one was built for the Arena and the other has been there for too long ![]() Okay, so some characters come from the same world, so it's not exactly one per character, but still, you're talking about:Ī Quake 2 campaign for Bitterman, Grunt, Major, Sarge, Tank Jr.,Ī Heavy Metal campaign for Hunter, Klesk, Sorlag, Uriel That would have been a good premise for a single-player campaign: give each character a set of levels where they get to kick ass in their own respective realm before they all got teleported to the arena.īut then you have to realize how much work this would have needed: each character coming from a different world, and fighting different enemies, that means basically making one small game per character. Im enjoyed playing the Q3 in a local cyber cafe, but many people in my country prefered HL DM and CS 1.6, so, im really enjoyed at their full potential when QL was free to play. Really, it's one of thoses games that's you just needed to be there to enjoy it at they full potential, and looking how many games are splited in Arenas FPS only because people crave more for Quake 3, it's a testament of how important was for iD Software. What's if we made the ULTIMATE MP LAN PARTY GAME! Thus, was born Quake 3! ![]() Id always made they games had MP functions, but comparing how different it's playing Q2 SP and MP, made them retrink again, for the better, change and inovation it's something of iD Software, and they trinked. This would be the year of popular game multiplayers, like: The year it's 2000! The explosion of more accessible internet servers and conections, paired with the BOOM and greatness of LAN Partys and Cybers Cafe, make a new trend on PC Gaming, games focused in MP Only.
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